Games in Education: A Library Perspective

2:00pm - 3:00pm EDT October 16, 2013

Games in libraries? As game-based learning increasingly shapes the way students interact and engage, educators from every part of the university are examining the pedagogical uses and value of games. Where can they be employed to enhance the value of liberal arts education for the 21st century student? Learn about the innovative ways libraries are using games to teach research skills and improve information literacy. (Times EDT)

Recognized for their power to engage, games are increasingly being used as a powerful teaching tool. Educators seeking innovative ways to convey complex concepts and help students quickly build skills are discovering the power of this pedagogical tool is not confined to recreation. Join our seminar leaders, Maura A. Smale, associate professor and information literacy librarian in the Library at New York City College of Technology, CUNY, and Andy Burkhardt, assistant director for digital strategy at the Champlain College Library, as they discuss how libraries can take advantage of the popularity of games in our culture to engage students in library collections and instruction.

Recommended Reading

Please review and explore these resources to prepare for active engagement with your fellow seminar participants.

Seminar Leaders

Andy Burkhardt is the assistant director for digital strategy at the Champlain College Library (winner of the 2012 ACRL Excellence Award) in Burlington, Vermont. Mr. Burkhardt blogs at Information Tyrannosaur, which won the 2011 Salem Press blog awards for best academic library blog. He is interested in technology in the service of education as well as social media, information literacy, organizational development, and innovation in libraries. He has created and implemented numerous technologies in the service of libraries, including mobile-phone polling, video tutorials, various social media accounts, a jQuery mobile website, and instant messaging for reference among others. Andy earned an M.L.I.S. from UW-Madison’s School of Library and Information Studies and a B.A. in philosophy from St. John’s University in Collegeville, MN.

Maura A. Smale is an associate professor and information literacy librarian in the Ursula C. Schwerin Library at New York City College of Technology, CUNY. She coordinates the library’s information literacy and research instruction programs, encompassing teaching, outreach, and collaboration with students and faculty at City Tech. She is also a Co-PI for the U.S. Department of Education Title V grant-funded project “A Living Laboratory: Revitalizing General Education at a 21st Century College of Technology.” She holds a Ph.D. in anthropology from New York University and an M.L.I.S. from Pratt Institute. Her research interests include using games in teaching and learning, open access publishing and new models of scholarly communication, critical information literacy, and emerging instructional technologies.

Event Hashtag

Participants are encouraged to share their thoughts on Twitter via this event’s hashtags: #gamesineducation and #NITLE.


Those interested in using games to help students develop research skills and enhance information literacy should attend this seminar. Attendance by institutional teams is encouraged; individuals are also welcome to participate.

Please register online by Monday, October 14. Participation in NITLE Shared Academics seminars is open to all active member institutions of the NITLE Network as a benefit of membership and as space allows. No additional registration fee applies.


For more information about this event, please contact Georgianne Hewett at

NITLE Shared AcademicsTM models a new approach to liberal education – made possible through strategic collaboration, driven by shared knowledge, and supported by emerging technologies. Campuses learn how inter-institutional academic exchange works by actively participating in it, building the knowledge and experience to re-architect liberal education.