2:00pm - 3:00pm EDT October 24, 2013
Recognized for their power to engage, games are quickly being recognized as a powerful teaching tool. They can teach collaboration and develop critical thinking skills. They can stir the creative mind to envision possibilities and the analytic mind to evaluate them. But, do our views of games in other environments influence the way we assign value to games as a vehicle for learning? Games are interwoven into our daily lives in ways that often go unnoticed. How has their presence changed our behavior? Has it changed the way we learn and make decisions? Having a better understanding of game technology in a cultural context can help educators determine which digital technologies add the most value for teaching and learning. “Games in Education,” a special issue of Transformations from the Academic Commons, begins to examine these issues. Join us as Bryan Alexander and Anastasia Salter, both contributors to that issue, continue the conversation and explore the meaning of games in education.
Please review and explore these resources to prepare for active engagement with your fellow seminar participants.
- Alexander, B. (2013). Gaming the future of higher education. “Games in Education,” Transformations, a publication of the Academic Commons. Georgetown, TX: National Institute for Technology in Liberal Education.
- Alexander, B. (2009). Apprehending the future: emerging technologies, from science fiction to campus reality. EDUCAUSE Review, 44 (3), 12–29.
- Alexander, L. (2013). Bogost: Let’s make ‘earnest’ games, not ‘serious games’. Gamasutra.
- Roy, M. (2013). Games with a Purpose: Interview with Anastasia Salter. “Games in Education,” Transformations, a publication of the Academic Commons. Georgetown, TX: National Institute for Technology in Liberal Education.
- Salter, A. (2011, April 11). Learning by gaming. The Baltimore Sun.
Bryan Alexander is a senior fellow at NITLE as well as a researcher, futurist, teacher, writer, speaker, and consultant working in the field of technology and education. His current research interests include educational applications for mobile computing, gaming, social media, and digital storytelling. Dr. Alexander is the author of Future Trends in Technology and Education, a monthly report that surveys recent developments in how education is changing, primarily under the impact of digital technologies. His book, The New Digital Storytelling: Creating Narratives with New Media, was published in April 2011 by Praeger. A 2004 Frye Fellow, he holds a Ph.D. in English from the University of Michigan. He can be found on the web at http://bryanalexander.org/.
Anastasia Salter is an assistant professor at the University of Baltimore in the Department of Science, Information Arts, and Technologies. Her primary research is on digital narratives with a continuing focus on virtual worlds, gender and cyberspace, games as literature, educational games, and fan production. Her book, What is Your Quest? From Adventure Games to Interactive Books, is forthcoming from the University of Iowa Press. She holds a doctorate in communications design from U. Baltimore and an M.F.A. in children’s literature at Hollins University. She is on the web at http://selfloud.net.
Those interested in the games as a cultural form and vehicle for learning should attend this seminar. Attendance by institutional teams is encouraged; individuals are also welcome to participate.
Please register online by Tuesday, October 22. Participation in NITLE Shared Academics is open to all active member institutions of the NITLE Network as a benefit of membership and as space allows. No additional registration fee applies.
NITLE Shared AcademicsTM models a new approach to liberal education – made possible through strategic collaboration, driven by shared knowledge, and supported by emerging technologies. Campuses learn how inter-institutional academic exchange works by actively participating in it, building the knowledge and experience to re-architect liberal education.