Games in Education: A Cultural Perspective

2:00pm - 3:00pm EDT October 24, 2013

What is important about understanding games as a form of culture? How does their popularity shape our views on their instrumental value? What dynamics do they introduce into learning environments? Join Bryan Alexander and Anastasia Salter to examine the use of games in education from a cultural perspective. (Times EDT)
Description

Recognized for their power to engage, games are quickly being recognized as a powerful teaching tool. They can teach collaboration and develop critical thinking skills. They can stir the creative mind to envision possibilities and the analytic mind to evaluate them. But, do our views of games in other environments influence the way we assign value to games as a vehicle for learning? Games are interwoven into our daily lives in ways that often go unnoticed. How has their presence changed our behavior? Has it changed the way we learn and make decisions? Having a better understanding of game technology in a cultural context can help educators determine which digital technologies add the most value for teaching and learning. “Games in Education,” a special issue of Transformations from the Academic Commons, begins to examine these issues. Join us as Bryan Alexander and Anastasia Salter, both contributors to that issue, continue the conversation and explore the meaning of games in education.

Recommended Reading

Please review and explore these resources to prepare for active engagement with your fellow seminar participants.

Seminar Leaders

Bryan Alexander is a senior fellow at NITLE as well as a researcher, futurist, teacher, writer, speaker, and consultant working in the field of technology and education. His current research interests include educational applications for mobile computing, gaming, social media, and digital storytelling. Dr. Alexander is the author of Future Trends in Technology and Education, a monthly report that surveys recent developments in how education is changing, primarily under the impact of digital technologies. His book, The New Digital Storytelling: Creating Narratives with New Media, was published in April 2011 by Praeger. A 2004 Frye Fellow, he holds a Ph.D. in English from the University of Michigan. He can be found on the web at http://bryanalexander.org/.

Anastasia Salter is an assistant professor at the University of Baltimore in the Department of Science, Information Arts, and Technologies. Her primary research is on digital narratives with a continuing focus on virtual worlds, gender and cyberspace, games as literature, educational games, and fan production. Her book, What is Your Quest? From Adventure Games to Interactive Books, is forthcoming from the University of Iowa Press. She holds a doctorate in communications design from U. Baltimore and an M.F.A. in children’s literature at Hollins University. She is on the web at http://selfloud.net.

Event Hashtag

Participants are encouraged to share their thoughts on Twitter via this event’s hashtags: #gamesineducation and #NITLE.

Registration

Those interested in the games as a cultural form and vehicle for learning should attend this seminar. Attendance by institutional teams is encouraged; individuals are also welcome to participate.

Please register online by Tuesday, October 22. Participation in NITLE Shared Academics is open to all active member institutions of the NITLE Network as a benefit of membership and as space allows. No additional registration fee applies.

Questions

For more information about this event, please contact Georgianne Hewett at ghewett@nitle.org.


NITLE Shared AcademicsTM models a new approach to liberal education – made possible through strategic collaboration, driven by shared knowledge, and supported by emerging technologies. Campuses learn how inter-institutional academic exchange works by actively participating in it, building the knowledge and experience to re-architect liberal education.